The coordinate path carries all the information of a diff - you just have to name each step. Today you classify every unit move into a Keep, Delete, or Insert, producing a full Myers edit script identical in shape to the baseline's.
Turn the ordered unit moves into a keep/delete/insert edit script.
A diagonal step consumed a matching line from both documents, so it is a Keep carrying a[px] (which equals b[py]). A right step consumed an old line with no new partner, so it is a Delete of a[px]. A down step consumed a new line, so it is an Insert of b[py]. That is the entire mapping - three cases, one per move kind - and it turns the abstract path into the same []Op value the LCS baseline produced back in chapter one.
You now have a second, independent implementation of a diff engine, built the fast way. It should agree with the baseline on the simple, unambiguous cases - a single changed line gives Keep, Delete, Insert, Keep from either engine. On inputs with several equally-short diffs the two may pick different (but equally minimal) scripts, which is expected and fine. The next lesson makes the public Diff use this Myers path, and the one after celebrates it on the classic worked example.
for _, s := range steps { // s = {prevX, prevY, x, y}px, py, x, y := s[0], s[1], s[2], s[3]switch {case x > px && y > py:ops = append(ops, Op{Keep, a[px]}) // diagonal: a[px] == b[py]case x > px:ops = append(ops, Op{Delete, a[px]}) // right: old line droppeddefault:ops = append(ops, Op{Insert, b[py]}) // down: new line added}}