Less-than and greater-than come in signed and unsigned forms, and the difference is the whole point. Today you add the eight ordered comparisons and pin where signed and unsigned disagree, then run a computed expression end to end.
Execute the eight signed and unsigned ordered comparisons, pinning the case where the two interpretations diverge.
The eight ordered comparisons - less-than, greater-than, and their or-equal variants, each in a signed (_s) and unsigned (_u) form - are all the same pop-two-push-a-boolean shape you already have. What makes them a real lesson rather than boilerplate is that signed and unsigned genuinely disagree, and a runtime must honor both. Read the same bits as int32 and -1 is the smallest thing there is; read them as uint32 and -1 is 0xFFFFFFFF, the largest. So lt_s(-1, 0) is 1 while lt_u(-1, 0) is 0, and gt_u(-1, 0) is 1. This is the same signed-versus-unsigned split you met in division, now deciding order instead of quotient.
Pinning the -1 case is deliberate: it is exactly where a language without both a signed and an unsigned 32-bit type forces the author to choose the comparison explicitly, and a mid-range example like lt_s(3, 4) would pass either way while hiding the bug. With this in place you have the whole i32 core - constants, arithmetic, bit operations, and comparisons - so end the chapter by invoking a module whose body computes a small expression and check the returned value.
// Eight ops: {lt, gt, le, ge} x {_s, _u}. The _s forms compare int32,// the _u forms compare uint32 - the SAME bits, read two ways.case 0x48: // i32.lt_sb := popI32(); a := popI32(); stack.Push(boolI32(a < b))case 0x49: // i32.lt_ub := popU32(); a := popU32(); stack.Push(boolI32(a < b))// 0x4A gt_s, 0x4B gt_u, 0x4C le_s, 0x4D le_u, 0x4E ge_s, 0x4F ge_u